Wednesday, December 28, 2016

Game Dev Log #1 - No name yet

"Hello World"

This started as nothing more than another test bed for me to learn. Now it's becoming something I'd like to actually work on till release. I want to work on an Fantasy RPG world that feels way more alive than any game so far. I know that many games use that kind of talk to market their game. I want even more complex AI. I want to make a game that really makes you feel like a visitor in their world. Seems like a huge scope now but all it really takes is time. I'm not incredibly focused on a game that looks nice. I've always felt that any game can be improved to look better. I want to really focus on game play and making it fell completed in that aspect first.

I have big plans. I'll get core gameplay and systems built, get a good demo level / Scene created, and start looking for some help.

Some details on what I'm working towards:

  • Engine: Unity, C#
  • Single Player RPG
  • open world / sandbox with a Main Quest Line (that isn't World ending massive scale but more personal and not Urgent) with lots of side / one off quests and stories.
  • Compelling AI with many layers of complexity and variance, and response to player actions. I will not have mindless drones that just run up and attack you.
  • I'd like to introduce some fluff features like housing and land ownership with risk/reward

Currently two man team Myself and a 3D artist, eventually I'll expand for more specialized roles specifically:

  1. Animator
  2. More artists both 2D and 3D
  3. Programming
  4. Voice Acting,
  5. Sound/Music,
  6. I have a story guy in mind but I'm not sure he'll be down yet. 


Here's a quick little video showcasing my first funny bug. While thinking of interesting ways to show how full a barrel is I ran into moving center of Mass.
Well scaling + moving the center of mass = Barrelkin. My first novelty mob that will be passive and roam, or should I say flop, in herds.


Thanks for reading, Way better posts will being coming in the future. Just need a jumping off point.