This started as nothing more than another test bed for me to learn. Now it's becoming something I'd like to actually work on till release. I want to work on an Fantasy RPG world that feels way more alive than any game so far. I know that many games use that kind of talk to market their game. I want even more complex AI. I want to make a game that really makes you feel like a visitor in their world. Seems like a huge scope now but all it really takes is time. I'm not incredibly focused on a game that looks nice. I've always felt that any game can be improved to look better. I want to really focus on game play and making it fell completed in that aspect first.
I have big plans. I'll get core gameplay and systems built, get a good demo level / Scene created, and start looking for some help.
Some details on what I'm working towards:
- Engine: Unity, C#
- Single Player RPG
- open world / sandbox with a Main Quest Line (that isn't World ending massive scale but more personal and not Urgent) with lots of side / one off quests and stories.
- Compelling AI with many layers of complexity and variance, and response to player actions. I will not have mindless drones that just run up and attack you.
- I'd like to introduce some fluff features like housing and land ownership with risk/reward
Currently two man team Myself and a 3D artist, eventually I'll expand for more specialized roles specifically:
- Animator
- More artists both 2D and 3D
- Programming
- Voice Acting,
- Sound/Music,
- I have a story guy in mind but I'm not sure he'll be down yet.
Here's a quick little video showcasing my first funny bug. While thinking of interesting ways to show how full a barrel is I ran into moving center of Mass.
Well scaling + moving the center of mass = Barrelkin. My first novelty mob that will be passive and roam, or should I say flop, in herds.
Thanks for reading, Way better posts will being coming in the future. Just need a jumping off point.
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